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CG Generalist | 3D Environment Artist
Narek Tashchyan
Accomplished CG Generalist, with 2+ years of industry experience, skilled in various aspects of the CG production pipeline. Excels in creating visually striking imagery across diverse styles, featuring 2+ AAA titles. Demonstrates strong technical proficiency, software adaptation, and collaboration, ensuring efficient project delivery and continuous skill enhancement.
SKILLS
Low and high-polygon modeling, PBR, Multi-pass and real-time rendering, Node-based compositing.
Unreal Engine, Maya, Houdini, 3ds Max, Z-Brush, Substance Painter and Designer, Nuke, Mari, V-Ray, Arnold, Red Shift, Marvelous Designer, Speed Tree, X-Gen, Photoshop, and Shotgrid.
EDUCATION
Bachelor of Fine Arts in Digital Production
Gnomon
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