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CG Generalist | 3D Environment Artist
Narek Tashchyan
Accomplished 3D Artist with 4+ years of industry experience contributing to projects for Marvel, Netflix, Riot Games, and Amazon Prime. Skilled in worldbuilding for AAA games and film, combining technical precision, an artistic eye, optimization, software adaptability, and collaboration across photoreal and stylized CG environments.

SKILLS
Low and high-polygon modeling, PBR, Multi-pass and real-time rendering, Node-based compositing.
Unreal Engine, Maya, Houdini, 3ds Max, Z-Brush, Substance Painter and Designer, Nuke, Mari, V-Ray, Arnold, Red Shift, Marvelous Designer, Speed Tree, X-Gen, Photoshop, and Shotgrid.
EDUCATION
Bachelor of Fine Arts in Digital Production
Gnomon
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