top of page
WHAT WAS MY CONTRIBUTION ?
MODELING | TEXTURING
As a CG generalist, I transformed numerous rough concepts into fully production-ready assets, poly modeling both environments and character props. Additionally, I hand-painted texture maps in Substance Painter and developed shading networks in 3ds Max with V-Ray.
LIGHTING | COMPOSITING
I designed the lighting for all assigned sequences in accordance with the art direction, ensuring consistency and quality. I established render passes and layers to exercise more artistic control and managed the rendering stages. Following that, I utilized node-based compositing in Nuke to achieve the desired visual aesthetic.
KEYFRAMES
bottom of page