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Key Frame from Valorant Shattered

Episode 5: DIMENSION Cinematic - VALORANT

SHATTERED

WHAT WAS MY CONTRIBUTION ?

MODELING | TEXTURING

As a CG generalist, I transformed numerous rough concepts into fully production-ready assets, poly modeling both environments and character props. Additionally, I hand-painted texture maps in Substance Painter and developed shading networks in 3ds Max with V-Ray.

LIGHTING | COMPOSITING

I designed the lighting for all assigned sequences in accordance with the art direction, ensuring consistency and quality. I established render passes and layers to exercise more artistic control and managed the rendering stages. Following that, I utilized node-based compositing in Nuke to achieve the desired visual aesthetic.

KEYFRAMES

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